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ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 6:45 pm
by BlackCat

Re: ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 9:16 pm
by Bullet Magnet
LOL, I actually found that after all these years. It was a test project that alice (anyone seen her in a while?) and I were trying out. Must be why it's named Alice.

Use at your own risk: http://www.blusharkmedia.com/Programs/Alice.exe

This was when I was first starting memory editing, so there's no GUI. Just open DF2 then load the program.

Re: ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 10:20 pm
by BlackCat
Wow, thanks a lot! I spent hours a few months ago looking for this. I haven't seen Alice in a good 5 years... maybe 6.

I remember Alice shut down df2videos.com due to "lack of support"... I found that to be pretty vain, lol.

Thanks again for the awesome mod.

Re: ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 10:29 pm
by BlackCat
I opened the program following DF2 but it did not work. Do I have to dump the file somewhere in my df2 folder? Thanks!

Re: ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 11:10 pm
by Bullet Magnet
Either that or it simply doesn't work, lol.

I don't have DF2 installed to try it out.

Re: ATTN: Bullet Magnet

PostPosted: August 21st, 2013, 11:14 pm
by BlackCat
lol okay.

Re: ATTN: Bullet Magnet

PostPosted: August 22nd, 2013, 12:58 am
by Zorro
It likely doesn't work because that would have been in BM's programming infancy, and I recall half the stuff he made at the time didn't work. As a side note, I have the correct yellowtext memory address and values saved in a TXT file for reference (I save everything).

:ugeek:

Re: ATTN: Bullet Magnet

PostPosted: August 22nd, 2013, 10:41 am
by BlackCat
How did he get it to work in the screenshot then? :? Uhhh, BM, were you using photoshop? :mrgreen:

How much do you want for the file, Zorro?

Re: ATTN: Bullet Magnet

PostPosted: August 22nd, 2013, 6:41 pm
by Zorro
It's not a secret and should be made public. This will likely be the first time this address has ever been made public. Most YellowText mods changed addresses that CB didn't like, but this one is CB compatible (though it's not like CB matters a hill of beans anymore).

Address: 421054
Old Value: 02
New Value: 03

Re: ATTN: Bullet Magnet

PostPosted: August 22nd, 2013, 8:23 pm
by Bullet Magnet
Zorro wrote:It likely doesn't work because that would have been in BM's programming infancy, and I recall half the stuff he made at the time didn't work.


Wow. You think you know a guy.

Probably true, though. That was written in VB6 which proves how long ago it was.

I had a ton of memory addresses saved in a file, but that was before I lost everything moving to Win7 (for the last time... I am now a backup master). Got many more addresses there, Zorro? I've always wanted to try and have another go at the DF2 Driveable Vehicles project. That was also during my programming infancy, and I remember actually getting a working code base in C#. I still have the original source code and all.