NewBorn wrote:Wow,, it´s amazing bro :O ... Im not that much into this kind of games.. But for the visuals it´s amazing... I might play it thou ...Is this like RPG + Fps game?
The Elder Scrolls games are all non-linear, first-person-based, single player RPGs. ES3: Morrowind had over 14 square miles of anywhere-you-want-to-go gamespace (before the expansions), and in a game with as much detail as the Elder Scrolls, it's absolutely enormous. ES4: Oblivion was of about equal size. The modding potential of both games is limitless, with independent firms and modder groups often doubling the size of the Morrowind or Oblivion through their own mods. Plugins and mods allow for anything you want. Throughout the games you collect tons of items and souvenirs, so players often build mods to be their "in-game homes" where they can store all their stuff.
The Elder Scrolls series has it's own lore, own maps, own history, own calendar, and tons of in-game books to read that explain all the lore and history. It's almost like J.R.R Tolkien's middle earth lore, except with its own uniqueness. Bethesda has even made a language for the games. Each of the games in the series is set in a different province of Tamriel (the game series' own "Middle Earth" setting). ES3: Morrowind's setting was in the land of Vvardenfell, an island in the province of Morrowind. ES4: Oblivion's setting was in Cyrodiil, the central province of Tamriel. The games are each spaced many game-years apart, so each game ends up with a totally different main quest, yet all the lore and storylines are compatible.
The Elder Scrolls series really gives MMORPGs like WoW or Guild Wars a run for their money. Despite the multiplayer phenomenon that seems to dominate video games now, there's still a huge demand for single player games, and the Elder Scrolls has always delivered. I love multiplayer games, but strangely, Morrowind still holds the place as the game I've put the most hours into - pretty spiffy for a single player game if you ask me.
I just hope Skyrim sets the new standard like Morrowind did, rather than setting a sub-par standard like Oblivion.